Sprayer Section Control v0.2.1.0 for FS 19

Sprayer Section Control v0.2.1.0 for FS 19

Section Control for sprayers in FS19

This script is beta. It should not make any problems but there’s always the possibility that something could stop working.
What is section control?

Section control allows you to turn off certain parts (sections) of your sprayer if you don’t need the full working width. The sections can be controlled manually and automatically.

The script works with fertilizer and herbicide.

The HUD shows all sections of the sprayer. With the ON/OFF button you can switch between manual and automatic mode. Turning sections on or off is done by clicking on the red/yellow/green spray in the HUD.

RED: Section is turned off.
YELLOW: Section is turned on, but sprayer is turned off.
GREEN: Section is turned on and sprayer is on

LSHIFT + B to toggle HUD
LCTRL + B to toggle mouse cursor (only when HUD is visible)

What do you need?

At first you will need the script. Download it here.

The script alone does not give you any functionality, you need adapted sprayers too. If Giants had made one workArea per section, this would not be necessary. But as there is only one workArea for the full working width this is not possible.
How you make sprayers compatible

Converting sprayers to work with section control is not difficult. You need some entries in the XML and one workArea per section in the i3D.

Warning: The HUD is restricted to 13 sections. This means every spray nozzle as extra section will not work properly.
i3D part

The workAreas need to be set up around each spraying section, with a little overlap to the next section. It is also needed to create a testArea which is a little bigger by increasing the length in driving direction for 1m.

Although the entries should be self-explaining I will explain them for you:
All sections get linked to their workAreas and effect nodes here.
workingWidth is the working width of this section. All section working widths combined should be equal to the total working width (24m in this example). This is used for calculating the spray usage.
workAreaId is the index of the workArea in the <workAreas> part. The first workArea has index/id 1.
effectNodeId is the index of the effect node in the <sprayer> <effects> part. Again, the first effectNode has index/id 1. If more than one effectNodes are used for one section, you can add them like this: effectNodeId=”1 2 3 4″
testAreaStartNode / WidthNode / HeightNode are indices to the corresponding i3D node. This is done via i3DMappings.

That’s it!

A sample sprayer (Hardi Mega 2200 from the base game) prepared for section control is available here.

Any information about an Author or Credits. Do you know who is the author of this FS 17 mod? Please leave the details in a comment below and we will update credits asap.
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)

How to install Farming Simulator 2017 mods?

FS 2017 mods is the best thing if you want to easily and quickly upgrade your Farming Simulator 2017 game and enjoy the new opportunities. Lots of different choices will allow you to make lots of different decisions, which may lead you to an unexpected luck! So wait no more and click to download FS 17 mods now! Once they downloaded, you have to move them to LS 17 game mods folder, then run the game, open mod activation window activate the mod. And it's live and ready to be used! Enjoy!

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *