Oklahoma USA 2017 v1.0 Mod


Oklahoma USA 2017 v1.0 Mod

This is the rebuild of my FS15 Oklahoma USA map for FS17.  Still 4X map with 51 fields.  Now includes factories which are listed further below.  Unzip the file to find the map file along with the zzz_cropMowing file necessary to mow the alfalfa and clover–if you already have this from another map, you don’t need this version as I just included for those who may not have it yet.

Lots of changes from the ’15 version.  There are now 5 farms–main, farms1-3, and the livestock farm which now houses ALL animals.  You can buy additional chickens inside the building attached to the pen.  More sell points added.  Any fields separated by “mowable” grass can be plowed together.  There are 2 good sized forests–a Spruce farm in the NE corner behind the dealership and a mixed one NE of Mary’s farm.

Here are some other details straight from the README located in the Credits.txt file included with the download:
–Map is setup for use with choppedStraw, clipDistanceFPS, and Seasons Mod–highly recommend all!
–PDA Map shows all factories/production facilities in GREEN–these do not have to be used if you prefer straight farming map.
–Map setup with custom Seasons Mod weather and temps but will be overwritten by any GEO mods that are used.
–Hayfields (hayF1/hayF2/hayF3 marked on pda) can be resown without plowing–Courseplay will recognize boundaries by using “detect” function
–Speeding up time beyond 120 can cause problems with fields being properly planted/cultivated by AI–do at your own risk
–All 51 fields feature missions (good luck doing 6 or 13 though)  ;D
–Bank of Hagensted mod works allowing for leasing/selling of fields–However, just know that even after selling/lease lapse, Courseplay will still show field as selectable
–Cannot fill water from ponds–water pump houses are located at each farm
–zzz_cropMowing must be in your mods folder to be able to mow Alfalfa and Clover–GreenMowing Mod does not work per my testing and will likely conflict with zzz_cropMowing–I would not have both in mods folder
–Cotton Gin accepts both cotton bales and loose cotton so you are free to harvest it how you like
–All farm silos only accept cereal grains plus seeds and seeds2–peanuts, cotton, potatoes, and sugarBeets will have to be stored in piles or sold
–Lime and compost both function as fertilizer–Lime is used in dry fert spreaders/compost in manure spreaders
–Each farm has a level placeables area–size varies by farm with the largest(marked on PDA) at the main farm–an additional area is available SW of Dairy (marked on PDA)
–Starting money is:  5MM on easy, 3.5MM on normal, and 2MM on hard–Extra cash can be found for those willing to make a splash and maybe a fool of themselves in public

Sugar–input:  sugarBeet or sorghum(milo) and water  output:  sugar pallet
Brewery–input:  wheat, barley, and water  output:  beer pallet
CompostMaster2K7–input:  potato/sugarBeet/chaff/silage/grass/hay/woodChips/manure/straw and fuel  output:  compost(functions like fertilizer)
Bread–input:  flour pallet, water, and sugar pallet  output:  bread pallet
Biscuit–input:  oat, flour pallet, butter pallet, and sugar pallet  output:  biscuit pallet
Soy Plant–input:  soybean, water, and fuel  output:  liquidManure, milk, and pigFood
Sawmill–input:  fuel and logs  output:  woodChips and pallet
iceCream–input:  milk, cream pallet, and sugar pallet  output:  iceCream pallet
dairy–input:  milk  output:  cream pallet and butter pallet
Flour–input:  Grains(rye/oat/wheat/barley/maize)  output:  flour pallet
Lumber–input:  straw/wool/woodChips and logs  output:  board pallet and woodChips
Lime–input:  fuel  output:  lime(functions like dry fertilizer)
Refinery–input:  rape  output:  fuel, forage, and digestate
Tims Tables–input:  logs  output:  table pallet
Bens Joinery–input:  logs  output:  barrels, cargoBox, and pallet
Greenhouses–input:  water, compost, and manure  output:  cauliflower/melon/tomato/pumpkin/lettuce pallet

Known issues/bugs:
–Multiplayer will throw an error based on the starting money setup–just “comment out” or delete the money part from ModMap.lua found in the “scripts” file to eliminate
–Log is clean for single player–If you are getting any errors, you have a mod conflict
–HIGHLY recommend running this map as the only map in your mods folder to avoid conflicts

GiantsMap creator: cjwilksyBase map: modMapTemplateV7 by StevieMap Testers: lostaviator, txzar, jb3pc4sale, slowboat, canhlr, fordman992, and wayner1a7Soil color textures files: made with tool available on Giants Developer NetworkSkybox: oxygendavid and bulletbill (used with permission)clipDistanceFPS: Ian898 - Frontier DesignGrain dryer with fans: JohnDeere1952American Hog shed: 812farmerRanch Fencing: SandgropperFarm Fencing: SandgropperNumerous Farm Buildings: CBJ Midwest ModdingLMS Buildings by LazyModStudios ModdingSukupBinPack by ThompsonM06Hutchinson grain pump pack: musicmanAnhydrous Tanks by IB055Powerlines & Coops by DocElyocRoad Construction Kit v3 - Fatian -Texture by bluewebGuard Rails - Fendt512WoodenSigns - ThunderaceRadio Tower - Raptor5John Deere Vehicle Shop: somethingonmyshoeMcDonalds - Basti_66Barns - Axel of SwedenTrucks - seba jbigmigmag, workshop equipment - JauchenPauleBridge - FatianCoverAll Building - Fraser CowPavementMarkings - FrankWienbergNeuero NL10 Grain Bins: Kyosho\'s-ModfactoryWhite and Black tin textures: RANDOMSparksMetal Fence posts: LMBFarmerHayshed: JDB14Various objects used from the following maps: UMRV, Mills County, County Line, Elkhorn River Bottom, Ozark Hills, and Old Mill Farms.**Please let me know if I have missed anyone in the credits..it is NOT intentional as I believe in giving proper credit where credit is due. Feedback can be left on the support topic at American Eagles Modding website.
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